I’m in the middle of editing When Heroes Rise, something I wish I had done more of with Embers, and I’m reminded again of what we all probably feel is the worst part of this dream job. I liken writing to climbing a mountain. You have a set begging, and a destination you can see in the distance. You have a plan, but you really don’t know what changes you’ll encounter on the trail on your way up. Your path will change, you’ll hit rockfalls and have to reroute, and all manner of obstacles will give you headaches. It’s a tough climb, and the accomplishment one feels when it’s over is indescribable.
Then comes the editing. The time when you look at that mountain and have to climb it again, sometimes more than once, but you have to find a better way to do it. You’ve already seen the views, so they aren’t quite as exciting. You become familiar with every switchback and tree, every boulder and shallow cave. You have been to the top, so the next time you get there it isn’t quite as exciting. You climb it again hoping that you won’t have to climb it too many more times, but knowing you will.
When you’re finally done, it really is all worth it, but don’t let anyone tell you it’s easy. It may not be as physically demanding as climbing a real mountain, but it will leave you exhausted. Then when you’re done, set your sights on the next peak.